Your life as a game.
Your week as a comic.
Keep the habits you chose. Finish what you planned. Close the day. Every week, an artist draws what you actually did as a comic page, with you as the hero. You write the words.
App Store release to follow. Your book lives on your phone; only a short summary of a day leaves it, to draw the page. How that works.
Real weeks, drawn
These pages were drawn from days two players closed: Dara, training for her first 10K, and Otis, writing a novel. Nobody typed a prompt. The artist read the week.
How it works

Play the day
Tick off habits, finish tasks, keep your plan. Every one earns EXP and coins; slipping costs a little HP. Honesty is the whole game.

Close it
At the end of the day, close it. Keep the days of a week together and they go to the artist as one page, drawn from what you did, with your hero and the people in it.

Write the words
The art is the artist's. The captions and the speech are yours, written while the week is fresh. A month of pages makes a book, with a cover.
A page arrives in pencils the evening you close. Each habit, task or block you finish the next day inks a section, then colours one. Keep going and the page is finished. Skip the day and it stays as pencils, which is also the truth.
A hero who is you
Describe yourself in a sentence or two, or send a photo, and the artist draws two versions. Pick the one that is you; the rest of your character sheet follows. Every page from then on has you in it.
Or play as one of ours: Juno the fox, Otis the bear, Pip the rabbit. Otis is the one writing the novel above.
Your description and your photo are used to draw your hero and nothing else. The hero stays on your phone and goes with each page to be drawn.


The whole game
A habit app underneath, built so that the comic has something true to draw.

Boss fights
Pick a week and an enemy: the snooze button, the takeout menu, the phone after nine. Win it and the comic knows.

Projects as quests
Steps with dates, a reward at the end, and a timeline of everything you are building toward.

Companions
A coach, an editor, a kitchen companion: characters who send you a quest a week in their own voice and collect the reward when you do it.

A journal that remembers
Mood, energy, a few lines. The first save of the day pays EXP, and the page takes its mood from it.

A vision board
Cut pictures and tear out words, glue them down, set it as your lock screen. It never leaves your phone.

The Market
Spend coins on rewards you set yourself. A night at the Inn restores HP. The Black Market sells a back-dated check-in, at a price.

Log and stats
Everything you did, day by day, and the month at a glance. This is what the artist reads.

Insights
Agents read your log once in a while and say what they see: the habit that slips on Sundays, the deadline you have not planned for.
Pick your comic's style
Every page of a book is drawn in one style. Choose another for your next book. Dara's pages above are the superhero style; Otis's are the house style.






A book a month
Each month's pages make a book, with a splash cover drawn from the month's biggest moments and your own words about it. Read it from the start, export it as a PDF or a comic archive, and back the whole series up to a file that is yours.
The books above are Dara's and Otis's first two. Yours starts the week you do.


Yours, on your phone
Your habits, journal, plan and pages live on your phone, in a book you can back up to a file or, if you choose, to an encrypted copy on our server that we cannot open.
To draw a page, a short summary of the week leaves the phone: the habits you kept, what you finished, the people you saw, your mood, and whatever you let the comic know about your saga. You decide which areas it may draw from, and you can turn any of them off.
The privacy policy says the rest, in plain words.

Pricing
You buy pages. One page is one drawn day, or one drawn week if you keep the days and draw them together, which is how most people play.
- Your hero, drawn for you
- Your first week: seven pages and a cover
- Five companion and coach answers
- The whole game, for good
Weekly
- 5 pages a month
- 5 assists
- A cover
Fortnightly
- 15 pages a month
- 15 assists
- A cover
Daily
- 31 pages a month
- 30 assists
- A cover
A pack of five pages is $9.99 and never expires. A plan's pages renew with the month and do not roll over. Prices in US dollars; the App Store shows yours in your currency. Closing a day, the game, your journal and your books are never charged for.
Start your book
The first week is the hardest to draw and the best to keep. LifeBook is on TestFlight now, for iPhone, and comes to the App Store after.